Treasure

Hide Armor +1 : 1165gp

Crossbow, repeating heavy {Frost} +1 : 8700gp
Box of 10 hand crossbow bolts (silver tipped) effects: hold person or bane: undead on each bolt. [Stylized bolt tips – symbol of Sarenrae] 5000gp
Masterwork Net : taken by Taran

Musical instrument (Lute), common [Superior Quality] : 8gp
3 wooden chests (average locks) Chests have Taldane/ Abadar seals on them (old tax collections)
Chest (empty) [Very Fine Quality] : 3gp taken by Taran
2 suits of fine Elven clothing [Nobles outfit] 200gp/ each
Ring with formless one symbol, appears to be missing a part to complete its unknown ability.
Decoder ring, illusory script. Found with paper with an address of an asylum in Almas.

Gems and Jewels
Bracelet 264gp, Earrings 314gp, Chalcedony 38gp, Earrings 285gp, Deep blue spinel 171gp, Violet garnet 133gp, Bracelet 13gp
random Jewelry; unappraised
1 necklace unappraised

6 exquisite bottles of brandy 50gp/each
4X potions grease (self only)
2X Potion of Polymorph {5th/10th}: 4000gp
5X Potion of Neutralize poison {3rd/5th} : 750gp
Potion of Cat’s grace {2nd/3rd} : 300gp
8X Potion of Cure serious wounds {3rd/5th} : 750gp
Potion of Rope trick {2nd/3rd} : 300gp
2X Potion of Remove paralysis {2nd/3rd} : 300gp
Potion of Shrink item {3rd/5th} : 750gp
Potion of extreme flexibility {2nd/5th} 400gp
2X potion of Mage Armour {1st/5th} 100gp
Potion of minor protection from evil {/}
Potion of Nondetection {3rd/5th} : 800gp
2X Potion of Cure light wounds {1st/1st} : 50gp
Potion of Hide from animals {1st/1st} : 50gp
6X Potion of Darkvision {2nd/3rd} : 300gp
Potion of cure moderate wounds {2nd/4th } 350gp

Arcane scroll of Wall of force {5th/9th} : 1125gp

Davos has purchased: (one for each character incl. followers)

6 horses, + 1 pony
tack, bridle, saddles for each
light tavelers winterised clothing
heavy winter blanket (woolen)

Viro’s possessions

+2 keen short sword

silver skull medallion;
Aura: Evil, Moderate Necromancy.
Abilities: Confers lifesense (Su): as per blindsight 60’.
Additionally, undead see wearer as undead but are not immediately helpful. Unintelligent/animated undead are indifferent. They will not attack if not attacked themselves.

5 candles
2 candlesticks
Flint and steel
Grappling hook 20’
Hammock
Small hand mirror
String 50’
2 water skins
Forged sewer pass, almiss
3 flask of alkali
High quality lock from pharasma box
2 healing potion 1d8 +1, resist cold

Treasure

Pathfinder 2: the Seconding Porkins_chop